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Unity crashes on Play when using a PS4 controller on OSX
Steps to reproduce : - plug in a PS4 controller on OSX- create a new project- press play and Unity will crash *Note :Doesn't repro o... Read more
uGUI Slider does not show the correct fill on its images
To reproduce:1. Open attached project2. Open scene 3DGUI3. In the hierarchy navigate to Canvas> Cube> HUD Bar > healthbar4.... Read more
UGUI - "Screen Space - Camera" render mode causes all uGUI elements to b...
To reproduce:1. Open attached project2. Open scene "BasicScene"3. Enter play mode - note that the text is bright4. Exit play mode5. ... Read more
Rapidly maximizing/un-maximizing the game view with shift+space crashes ...
Steps to reproduce : - create a new project- focus on the game view- hold shift and space to rapidly maximize and un maximize the ga... Read more
Clicking shift when dragging a sprite moves it to its initial location
To reproduce:1. Open the attached project2. Drag a sprite to a scene view3. Try dragging the sprite4. At some point, click shift and... Read more
Removing child with WheelCollider from parent with Rigidbody leads to cr...
Steps:1. Create cube, add rigidbody2. Create empty child for the cube, add Wheelcollider to this child.3. Move child object from par... Read more
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce : - create a new project- import the shader attached and notice the error Read more
Bounciness cannot be set to more than 1
To reproduce:1. Open the attached project2. Select the physics material from the project view3. In the inspector, try to change boun... Read more
AOT compilation of certain dll's fails
To reproduce:1. Open the attached project2. Build & run in Xcode3. Observe the stack trace reporting that various classes could ... Read more
Scene has way to many draw calls
To reproduce:1. Open the attached project2. Play the "Assets/UI/Examples/Scenes/Layout Groups" scene3. In the game window, click "St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"