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Releasing shift when dragging a sprite does not stop enforcing horizonta...
To reproduce:1. Open the attached project2. Drag a sprite to a scene3. Press shift and start dragging a sprite4. Note that you can d... Read more
White line appears/disappears when pressing the "Auto Highlight" button.
Small white line appears and disappears when pressing the "Auto Highlight" button. Please see attached video. To reproduce:- Open an... Read more
Pressing ctrl does not enforce snapping
To reproduce:1. Open the attached project2. Drag a sprite to the scene view3. Try dragging it around4. Click ctrl while dragging5. N... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sli... Read more
style.CalcSize does not care about length change that is made by using k...
To reproduce:1. Open the project that I have attached and run 'test' scene2. Run the scene, notice that both lines have the same tex... Read more
Unity crashes on Play when using a PS4 controller on OSX
Steps to reproduce : - plug in a PS4 controller on OSX- create a new project- press play and Unity will crash *Note :Doesn't repro o... Read more
uGUI Slider does not show the correct fill on its images
To reproduce:1. Open attached project2. Open scene 3DGUI3. In the hierarchy navigate to Canvas> Cube> HUD Bar > healthbar4.... Read more
UGUI - "Screen Space - Camera" render mode causes all uGUI elements to b...
To reproduce:1. Open attached project2. Open scene "BasicScene"3. Enter play mode - note that the text is bright4. Exit play mode5. ... Read more
Rapidly maximizing/un-maximizing the game view with shift+space crashes ...
Steps to reproduce : - create a new project- focus on the game view- hold shift and space to rapidly maximize and un maximize the ga... Read more
Clicking shift when dragging a sprite moves it to its initial location
To reproduce:1. Open the attached project2. Drag a sprite to a scene view3. Try dragging the sprite4. At some point, click shift and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"