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Getting a build error when building the project for iOS while the "Googl...
iOS application can not be built when the "Google Android Project" check-box is enabled in Android platform in the "Build Settings".... Read more
"Set Native Size" on a disable uGUI image makes the image magenta
To reproduce:1. Open attached project2. Create a new scene3. Create a new uGUI image4. Set it's Source image to "Paper - Tile 256x25... Read more
Format errors on MonoBahaviour page and links
In the Unity 4.5 beta 6 build 2 Scripting API documentation on the following page "methodNameintime" should be changed to "methodNam... Read more
Removing an element from a layout group doesn't immediately apply change...
Steps to reproduce:1. open the "bug" scene in the attached project.2. select the "Layout" GameObject3. in the Elements area of the i... Read more
Layout group components on GUI prefabs appear offset when changes are ap...
Steps to reproduce:1. open the "bug" scene2. select the "Layout" GameObject3. select GameObject -> Apply Changes to Prefab; the b... Read more
No warning is shown when meta-data android:name="unityplayer.UnityActivi...
Reproduced with:Unity Version 4.3.0f4 (e01000627d60)Unity Version 4.3.4f1 (e444f76e01cd) Resolution: The Activity is properly detect... Read more
Rotating a GameObject with the Rotate Tool causes other axes coordinates...
Steps to reproduce:1. Open the attached project, open a scene and add a cube to it2. Select "Rotate" tool from the gui3. Rotate cube... Read more
Multi-object inspector toggles are not updated properly after an undo
To reproduce:1. Create a new project2. Duplicate the main camera3. Set the value of Occlusion Culling to false on one of the cameras... Read more
Adding a "/" in the layer names will will treat the layer as multiple le...
Steps to reproduce : - create a new project- go to Layers > Edit Layers- add a "/" in the name e.g. Layer/test- select a game obj... Read more
Blue outline is missing for toggles when editing multiple objects
Steps to reproduce : - create a new project- create 2 game objects- set one to static and for the other one leave static unchecked- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal