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Optimize Transform Hierarchy button doesn't work with multiple selection
1) What happenedOn the Animator component, clicking the Optimize Transform Hierarchy button with multiple gameobjects selected only ... Read more
Universal Shader - Secondary map does not adhere to UV Channel
To reproduce:1. Open the attached project2. It's impossible to apply the secondary albedo to UV channel3. UV Set gets reset when cli... Read more
The UnityEditor.RuntimePlatform enum is missing WebGL
To reproduce:1. Create a script2. Write down RuntimePlatform and inspect the possible enum values - WebGL is missing Read more
Animation View: Adding a curve for Rotation is inconsistent
When initially adding a curve for local position or local scale, creating a curve will make the entire curve visible with a single k... Read more
[Selection] State is reset after entering Play mode
This bug is similar to case 280936 and a video of the repro steps has been attached. The reason this hurts is because if I am tweaki... Read more
AnimationState Wrap mode dropdown: "Clamp" should read "Once"
WrapMode.Once returns Clamp. Repro:1- download, extract, and open attached project2- select Main Camera3- press play4- observe the v... Read more
animating rotation slows editor to a crawl
Animating the rotation of a cube is slowing to a crawl in the editor. Steps to reproduce: Create a cubeOpen animation windowCreat ne... Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: AssetsEditorPluginsResourcesGizmosStreamingAs... Read more
EditorWindow documentation is wrong in relation to create window
this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/documenta... Read more
Video player crashes on the iOS
1. Use and build attached project.2. Select clip to play and use "CancelOnTouch" mode to play it.3. When video shows up touch to can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"