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Changing name of particle system changes it to the value of Playback Tim...
To reproduce:-Open Unity1) Create a new project2) Add a particle system3) Select it in Hierarchy4) Navigate to Inspector5) In the sc... Read more
Mouse events are not detected
Changing Input.simulateMouseWithTouches to false, mouse events are not detected. Repro steps:1. open project "touch repro.zip";2. bu... Read more
Unfolding a script in inspector causes a bunch of scripts to disappear
To reproduce:1. Import attached Unity package2. Add chest - Bliss mk1 prefab to the scene3. Select it4. Check Inspector5. Fold/Unfol... Read more
Going into Player Settings causes an error to be shown in the console
Steps to repro:1. Create a new project2. Go to Edit -> Project settings -> Player Settings3. Observe the error in the console:... Read more
Unused texture data is not freed from memory on WP8
High number of drawn textures using specific techniques used in plugins on Windows Phone 8 lower-end devices crash applications due ... Read more
Render Texture icon and preview are broken on OS X
To reproduce:1. Create a new project2. In the project view, right-click and create a new render texture3. Note that the preview is b... Read more
Profiler documentation incomplete
e.g. what is self ms and time ms ? Read more
EditorGUIUtility.RenderGameViewCameras ignores rect
EditorGUIUtility.RenderGameViewCamerasdoes not respect the Rect that is passed in. It only renders whatever size the GameView is ren... Read more
Asset Import dialog cancel button does not work
The cancel button in asset reimport dialog does not work when switching platforms. To reproduce:- Open any project that takes non-tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"