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Gizmos.DrawFrustum does not draw align properly with a camera
To reproduce:1. Create a new project2. Attach this script to the main camera:void OnDrawGizmos () {Transform thisTransform = transfo... Read more
An item from the hierarchy search results does not get selected with the...
1. Create a new project2. In the Hierarchy view search type "M"3. Click the down arrow key4. Notice that the Main Camera does not ge... Read more
Memory overhead for mesh objects is larger on iOS
To reproduce:1. Open the attached project2. Open the Build Settings3. Check "Development Build"4. Build for Mac Standalone and iOS5.... Read more
OnTriggerStay does not get called at all
To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more
Sprite renderer sorting layers don't work
To reproduce:1. Open attached project2. Open scene test3. Set the sorting layer of sprites 0 to 2 to layer14. Set the sorting layer ... Read more
Undo does not work in curve editor
To reproduce:1. Create a new script2. In the script add: public AnimationCurve velocityToRatio;3. Attach the script somewhere4. Open... Read more
Screen.width and Screen.height values in "OnEnable" function are incorrect
When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on:Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on:Google Nexus 5 with Android 4.4.2 Re... Read more
FBX file vertices get merged together on import to Unity
Steps to reproduce:1. Download two files attached (16.fbx and 28.fbx)2. Import them both to Unity by drag and dropping to project fi... Read more
cmd+D does not duplicate an array in the Inspector
To reproduce:1. Open the project that I've attached2. Open the _scene3. Click on the only element in the scene view4. Expand "Sound ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types