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[VFX] Compilation fails with ENABLE_LEGACY_INPUT_MANAGER not defined
Compilation error on m_CachedSmoothValue with VFX 8.3.1Repro step :- Create a new empty 3D project- Add com.unity.visualeffectgraph ... Read more
Editor crashes on AddWebsocketHost on other instance to he same port
Editor crashes on AddWebsocketHost on other instance to he same port 1. Open project attached (or create a new project and add scrip... Read more
Match content on subtimeline clip with a newly created subtimeline with ...
Steps to Repro :1) Create an empty timeline (that will be the main timeline).2) Create a control track.3) Create another timeline us... Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
[iOS] The screen blinks when transitioning from custom to Unity splash s...
Steps to reproduce:1. Open the “IN-121544” project2. Build the Xcode project3. Open the built project on Xcode and deploy it on any ... Read more
[Android] Extremely poor sound quality when recording using a low (22 kH...
Reproduction steps:1. Open the attached “IN-99857“ project2. Build and Run the Android Player3. In the Player, make a recording with... Read more
The Timeline doesn't play when it was played and stopped by the differen...
How to reproduce:1. Open the user-attached project “Timeline Test”2. Open the “BugReportScene” scene3. Enter the Play Mode4. Observe... Read more
[Performance] Multiple child folders causes a slow down when refocusing ...
Steps to reproduce:1. Start a new project2. Add user attached DemoAsset.cs script3. Click on "Demo" in the top menu, and select "Cre... Read more
Camera Background Solid Color does not Render
Reproduction steps:1. Open the attached “IN-109522_Sky No Render.zip“ project2. Observe the Game View Expected result: The window ha... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument