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[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Light probe bug' scene3. Notice light probes in the scene affect... Read more
Non-Latin characters in the script's name are replaced by "?" when it is...
How to reproduce:1. Open the attached "1296470_Repro" project2. Look at the errors in the Console (Window->General->Console) E... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps:1. Open Scene1 from attached project.2. Press Play3. Press the Space button to stop the particles4. Observe how the part... Read more
[macOS] Arrow keys don't work when navigating the Hierarchy, Project or ...
How to reproduce:1. Open the attached "NavigationBug" project2. Click "Favorites" in the Project tab3. Press the down arrow button o... Read more
Infinite import loop is detected when opening a non-existent file using ...
How to reproduce:1. Open user-submitted project (InfiniteImportLoop.zip)2. In the Menu bar select Bug > Open FileWriter3. Note th... Read more
Package Manager - After a search the up/down arrows cycle through the fu...
When cycling through searched results, up and down on the keyboard cycles through all packages which are not displayed. Expected: To... Read more
Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps:1. Open user attached project2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expected ... Read more
Editor crashes after version control connection fails
To reproduce the crash:- Select Perforce in Version Control inspector.- Enter valid username, password and other fields.- Except for... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
All about bugs
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