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plugin freezes due to logspam of unitialized animator
-e: see title -works fine on 4.3.4, starts with 4.5.0a1-tested and repros on win7 with chrome/ff -repro:--install 4.5.0 plugin--sele... Read more
'input' keyword is reserved in GLSL
Shader with a struct named 'input' does not work on Android devices. The editor does not show any specific errors, however in the de... Read more
Mecanim transition preview has bad layout in the Inspector
- In an Animator Controller create two states and add a transition between them- Click on the Transition to preview it in the Inspec... Read more
Oculus Rift Skybox issues
The Unity skybox system does not go through the camera projection matrix, so it does not slide with the rest of the geometry in the ... Read more
Attempting to get a component that isn't present allocates memory
Steps to reproduce : - import the project attached- open the scene- open the Profiler- press play and notice that GetComponentAllocR... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more
Crash when animation event is hit
To reproduce:1. Open attached project2. It might require setting-up the On Click event (see user reply)3. Enter play mode4. Click "O... Read more
[OSX] Unity crashes when minimizing/maximizing game view several times
To reproduce:1. Open Unity2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes3. Without releasing the... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce:1. Open attached project2. Open scene "RotBug"3. Enter play mode4. Select "New Game Object"5. Notice the colliders in s... Read more
uGUI: Interface is broken when glow effect is added to the
1. Open the sample uGUI project or use the attached one2. Verify that the glow effect is added to the main camera3. Click "Maximize ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types