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You can set a sibling with index 0, if you try to set it to 0 it sets it...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
SetAsFirst actually moves it to the last position (index childCount-1), ...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
If I instantiate a prefab from code the positions of its children are me...
To reproduce:1. Open the RepoCase scene in the attached project2. Add the prefab RepoStuff/card_small to the hierarchy3. See that it... Read more
I changed my layout to a saved layout and unity crashed
I changed my layout to a saved layout, I changed the editor settings from 2D to 3D, I reselected the same layout, crash. Read more
The position gizmo does not appear for world space canvas
To reproduce:1. Create a project, set it to 3d2. Add canvas3. Set the canvas render mode to world space4. Try moving the canvas - th... Read more
When attempting to use the camera's SetTargetBuffers method Unity editor...
To reproduce:1. Open attached project2. Open TestMRTSscene3. Enter play modeExpected result: UI Stays normal (perhaps an error is th... Read more
Real time microphone input drifts when editor loses focus
To reproduce:1. Load the MicTest scene and enter Play mode.2. Notice that the sphere's scale responds to microphone input; it scales... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal