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Find field in Hierarchy panel looses focus after clicking on a hierarchy...
This is a regression from Unity 4.3.4f1. In Unity 4.3.4f1 when the find field in the Hierarchy panel is active, clicking on a Hierar... Read more
fatal error " X is neither a folder nor a file" leads to a crash
To reproduce:1. Open attached project2. Press Build -> Export PackagesExpected result: No crashActual result: Unity crashes Not a... Read more
Jumping cursor in MonoDevelop
This issue is caused by another issue:"When opening MonoDevelop, 2 instances of one script are opened".http://issuetracker.unity3d.c... Read more
Editor crashes with out-of-memory fatal error when selecting a lot of te...
Selecting 400 textures in editor makes it to crash with an out-of-memory fatal error. This was reproduced only on Mac. Reproduced wi... Read more
Deploying application through Visual Studio or Application Deployment to...
Deploying applications through Visual Studio or Application Deployment tool causes error. This prevents from launching applications ... Read more
Non-monobehavior classes break the script execution order window
To reproduce:1. Open attached project, it contains a hefty amount of scripts2. Open the script execution order window and add the Ac... Read more
If you try to set an index bigger or equal to parent childCount, it will...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal