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Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
OnApplicationPause(false) is called before Start() on WP8
Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce:1. Cre... Read more
Standard asset Water Reflections (Pro) does not reflect objects while ap...
Steps to reproduce:1. Create a new project. Import Standard Assets - Water Reflections (Pro). Place water in new scene.2. Build and ... Read more
Expanded hierarchy causes lag in play mode
To reproduce:1. Open the attached project (it's in a different case)2. Open scene West_Wing_Corridor3. Enter play mode - notice that... Read more
Pow() does not work on mobile
To repdroduce:1. Open the attached project2. Build it for iOS3. Click Enable/Disable fix and see that the plane curves slightly When... Read more
ImportFBX errors after importing .obj file
To reproduce:1. Create a new project2. Import the attached .obj file3. Observe the error in the console: ImportFBX Errors:Unsupporte... Read more
Peter Panning of shadows on some Android devices
A customer reported that on some Android devices shadows are not in the correct position. Here is the original customers description... Read more
Native plugin rendering does not work since Unity 4.5b1
Only the black screen is shown on the device. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0b1 ... Read more
www.audioClip.length is null after successful download
To reproduce:1. Create a new project2. Import the attached package3. Play the Test scene in the editor4. See that the audio clip is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal