Search Issue Tracker
Shader.EnableKeyword & Shader.DisableKeyword are not documented
Steps to reproduce : - open the documentation- search for Shader.EnableKeyword and notice that Material.EnableKeywordSwitch is found Read more
Script debugging is broken
When the application is built with script debugging enabled, it starts to lag right after the start and then a few seconds later it ... Read more
Time Manager page needs to be updated - grammar issues and new screen shot
Time Manager page needs an updated screen shot - please see attached screen shot for details. There are also the following issues: -... Read more
When trials runs out, user is not presented with nice options
When a trial expires, the user is not getting special notification abut it and and the option to buy a or continue with a free licen... Read more
HingeJoint2D.jointAngle inconsistent
To reproduce:1. Open attached project2. Open scene "jointTest"3. In the scene view top-left corner the HingeJoint2D.jointAngle is di... Read more
Bad user response is when updating the licences
When user "Checks for Updates", there is no user response while the checking and updating takes place like a progress wheel or simil... Read more
Manual activation dialog close down is opening Load licence dialog
When closing the dialog for manual activation - the dialog saying Save or Load licences the load licences dialog is opened. 1. Navig... Read more
[Win Store Apps] s_Device->QueryInterface(&debug) failed
When project is deployed on tablet in debug mode, console shows error message:s_Device->QueryInterface(&debug) failed failed ... Read more
Crash occurs when regenerating geometry (UniCSG)
To reproduce:1. Open the attached project2. Open the scene "Dungeon"3. Click on the game object called "Dungeon" (or its child "Cube... Read more
HingeJoint2D Anchor flickers terribly when changing position
To reproduce:1. Open the attached project2. Open the scene "jointTest" (it contains a game object with a hinge joint 2D)3. Play the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used