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0
votes
Fixed

[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...

OpenGL

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Jul 06, 2020

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Version/s: 2020.1, 2020.2

How to reproduce : 1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project 2. Ma... Read more

0
votes
Won't Fix

[Shuriken] Particle travels a shorter distance when in Play Mode

Visual Effects - Legacy

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Jun 20, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open project from the attached file "1257373.zip" 2. Open the Scene View and select "Particle System" GameObjec... Read more

0
votes
Fixed

Simulated touch phase oscillates between "Moved" and "Stationary" when m...

Input

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Jun 23, 2020

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Version/s: 2019.4.0f1, 2019.4.2f1

How to reproduce: 1. Open attached project "DeviceSimBugs.zip" 2. Open Device Simulator Window 3. Open SampleScene 4. Enter Play Mod... Read more

1
votes
Fixed

[iOS] Storyboard shows in landscape orientation for a second even though...

iOS

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Jul 30, 2020

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Version/s: 2018.4.26f1

Steps to reproduce: 1. Open attached project (test-portrait.zip) 2. Switch to iOS 3. Make sure that 'Orientation' is set to 'Auto R... Read more

0
votes
Fixed

[Shuriken] Editor freezes when Sub Emitter option is clicked from Partic...

Visual Effects - Legacy

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Jul 30, 2020

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Version/s: 2020.2.0a19, 2020.2.0a20

In Particle System, Create and assign a Particle System as Sub Emitter. now create its preset. On clicking Sub Emitter Property in p... Read more

0
votes
Fixed

Unable to render to color attachment with ScriptableRenderContext DrawSh...

Package: Scriptable Render Pipeline Universal

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Jul 01, 2020

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Version/s: 9.0.0-preview.35

How to reproduce: 1. Open attached project "DrawShadowsToColorBuffer.zip" and scene "SampleScene" 2. In Game View, observe inside t... Read more

0
votes
Fixed

[DXR] Shader graph does not get Z and W components of texture coordinate...

Package: Scriptable Render Pipeline HD

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Jul 23, 2020

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Version/s: 9.0.0-preview.33

How to reproduce: 1. Open the attached project named "Case_1265309" 2. Open the Test Scene 3. Enter Play mode 4. Observe the 2 quads... Read more

0
votes
Fixed

Crash on mono_class_fill_runtime_generic_context when entering Play Mode...

Mono

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Jul 28, 2020

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Version/s: 2019.4, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "Main" 3. Enter Play Mode 4. In the Game, press "Button", then "Ru... Read more

0
votes
Won't Fix

Failed bake related to GICache when doing concurrent bakes + docs issue

Progressive Lightmapper

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Jul 29, 2020

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Version/s:

A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more

1
votes
Fixed

[UI Toolkit] UXML Inlined Styles aren't applied in a build when UXML fil...

Package: UI Builder

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Jul 15, 2020

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Version/s: 1.0.0-preview.3

How to reproduce: 1. Open the attached project (case-1263454.zip) 2. Open the UI Builder window (Window -> UI Toolkit -> UI Builder)... Read more

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