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After deleting an EditorWindow script that had an open window, the windo...
1. Open the attached project2. Choose any layout (the current layout needs to be changed)3. Open the window (Window->TestWindow).... Read more
GUI functions cause crash on 64 bit standalone build
To reproduce:1. Open attached project2. Build&run a 64 bit Windows standalone that includes "scene"3. When you run it - instant ... Read more
OpenWindow doesn't work if a layout has not been changed
1. Open the attached project2. Try opening a window by Window -> TestWindow3. Notice that the window was not opened4. Change the ... Read more
Locking screen orientation makes application to show wrong screen resolu...
Application is set to support only "landscape" and "landscape-flipped" screen orientations. Windows tablet orientation is locked to ... Read more
OnCollisionEnter for the projectile fired at the capsules will report th...
Steps to reproduce : - import the project attached- open the scene- add the prefab in the scene- press play- use left click to shoot... Read more
Unable to close the window inside the editor if the script is deleted
Steps to reproduce : - import the project attached- go to Window > Inspiring Picture- after the window opened delete the script i... Read more
AssetDatabase returns null when you provide the wrong path
To reproduce:1. Open attached project2. Enter play mode3. Observe console4. Open NoErr.csExpected behaviour: When loading assets usi... Read more
Crash while applying changes to a prefab with interactive cloth
Steps to reproduce : - import the package attached- load the scene "Dev1"- activate the inactive Cloak_Geo_Mid game object within th... Read more
Enabling and disabling UIRenderer game objects moves them to a corner of...
To reproduce:1. In the attached project, open "Scene"2. Find the gameObject "Image" and disable it with the checkbox. (Not the compo... Read more
Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce:1. Open attached project2. Enter play modeExpected result: No errorsActual result: The referenced script on this behavi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"