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Crash when calling Application.LoadLevel
Steps to reproduce : - import the project attached- open the scene "Main Menu"- disable the "Network" game object in the Hierarchy- ... Read more
RaycastHit2D is a struct so it can not be null
In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more
antiAliasing value must be 1,2,4,8 while the docs state that it can also...
antiAliasing value cannot be 0. (Docs are wrong) Read more
Project fails at AOT cross compile for iOS on Windows when "Script Debug...
Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more
Project and Hierarchy tab items are no longer "spring-loaded"
To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more
RenderTexture get's skewed without camera.ResetAspect() call
To reproduce:1. Open attached project2. enter play mode3. Change game view sizeExpected result: RenderedTexture also changes it's si... Read more
MaterialPropertyBlocks doesn't work properly
On Win Store Apps MaterialPropertyBlocks doesn't work properly When uploading a four component vector shader constant using a Materi... Read more
The scene view camera moves slightly while holding down right mouse button
1. Open the attached project.2. Open the scene.3. Select the two game objects called 'Select me'.4. Focus the scene view and press F... Read more
[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...
To reproduce:1. Open the attached project.2. Build and run on iOS.3. The three asset bundles from client's server will return NULL, ... Read more
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