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0
votes
Won't Fix
1
votes
By Design

Sprite animation twitches it's position for a frame

Animation

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Jan 16, 2014

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "AnimationTesting"3. Enter play mode - notice that the sprite twitches in positio... Read more

0
votes
Fixed

When creating a Scoreloop Social client from the BlackBerry

Blackberry

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Jan 17, 2014

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Version/s: 4.3.3f1

1) What happenedWhen creating a Scoreloop Social client from the BlackBerry plugin, the game crashes always on a real device. Howeve... Read more

0
votes
Won't Fix

Short freeze when selecting an object in the Hierarchy in playmode

Project Browser/Hierarchy

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Oct 13, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - import the project attached- open the testscene- press play- select the ball in the Hierarchy and notice the ... Read more

0
votes
Fixed

-source 1.6 -target 1.6 options must be used when compiling Java plugins...

Docs - Manual

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Jan 02, 2014

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Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

Incorrect resolution after snapping application's window

Windows Store Apps

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Jan 15, 2014

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Version/s: 4.3.3f1

While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more

0
votes
By Design

custom cursor doesn't apear in a built project

Deployment Management

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Jan 20, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more

0
votes
Fixed

[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...

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Jan 20, 2014

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Version/s: 4.3.2f1

Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. t... Read more

0
votes
Fixed

"PostProcessBuildAttribute" link is broken

Docs - Infrastructure

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Dec 17, 2013

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Version/s: 4.3.1f1

In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more

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