Search Issue Tracker
Undo does not work in assets (prefabs)
To reproduce:1. Open new project2. Create a prefab3. Change anything4. Try using undo (Ctrl + z; Command + z; Edit > Undo)5. The ... Read more
Importing a package causes a hang/crash
To reproduce:1. Create a new project2. Import attached Cube-Particle-Cloth.unitypackageExpected result: It importsActual result: It ... Read more
Input.inputString produces buggy behaviour for arrow keys
to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more
[Emulation] UnityEditor should use the rendering settings of the platfor...
UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor should ... Read more
"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more
Input settings cannot be changed back to mouse clicks/default
To reproduce:1. Create a new project (or open an old one)2. Build and Run3. Once unity game launcher appears switch to input tab4. T... Read more
Build and Run causes Unity editor to hang
To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more
Rigidbody2D colliders leave gaps between one another
To reproduce:1. Create a project2. Create a 2D platform3. Create a few boxes to stack on it (the smaller the scale the more visible ... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Matrix _World2Object is not set correctly with dynamic batching on
To reproduce:1. Open attached project2. Run scene TEST_mpb3. Notice that left 3 boxes render incorrectly Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal