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Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce:1) Build to iOS2) Select "Desktop" or "My Documen... Read more
Application with OnAudioFilterRead implementation always crashes when it...
If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more
entering play mode messes up the ui of the editor
1. Open attached project2. Open Untitled scene3. Enter play modeExpected result: Game view shows nothing (since OnRenderTexture is u... Read more
uGUI: Buttons do not react to user input as expected
To reproduce:1. Download a project from http://files.unity3d.com/Tim/GUIProject/Alpha4/uGUIProject_alpha4.zip2. Build for iOS device... Read more
Destroying rigidbody2D stops colliders from working
To reproduce:1. Open rigidbodyless collider test project2. Open test scene3. Enter play mode4. Observe as "destroyer" game object fa... Read more
Wrap mode 'PingPong' does not work for material animation
To recreate:1) Open the project that I have attached2) Run the scene3) Notice that blue color jumps into red color rather than fade ... Read more
Shadow culling with orthographic camera is wrong with
Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera nea... Read more
System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4; Visual Studio output:An unhandled excepti... Read more
Rigidbody2D inertia scales with collider's area
To reproduce:1. Create gameobject with rigidbody2d and 2d collider2. Print out it's inertia3. Change collider's size4. Notice that i... Read more
-e Crash inside PhysX resolving Convex Hull collisions
Crash inside PhysX resolving Convex Hull collisions To Reproduce:1) Open the attached project & scene2) Press play. The script i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal