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Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page:Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Sh... Read more
Terrain documentation page lacks links
The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. Pe... Read more
Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce:1. Open attached project2. Create an empty gameobject3. Attach the script to it4. Try removing it - the test script dep... Read more
Crash when changing many images to textures
To reproduce:1. Open attached project (NOTE: it might take a few tries as it crashes at first)2. Open the Images folder in the proje... Read more
Changing mipMapBias does not affect sprite renderer because MaterialProp...
To reproduce:1) Open the project that I have attached and load 'test' scene2) Run the scene and move slider in Game view to right3) ... Read more
Saving a scene after changing terrain data in debug mode revers the change
To reproduce:1. Create a new terrain in a scene2. Duplicate the terrain in project view3. In scene view select the terrain and switc... Read more
UnityEvent<T> doesn't show in the Inspector
To reproduce:1. Open 'event-repro' scene in attached project2. Look at the 'GameObject' in the scene in the Inspector3. Observe that... Read more
Hierarchy order of canvas children is not persistent
To reproduce:1. Open attached project2. Open scene "TestScene"3. In the hierarchy navigate to 2D Canvas > WindowsParent4. Switch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"