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Weird errors after saving layout with Sprite Editor window
Weird errors after saving layout with Sprite Editor window 1 Create new project2 Open Window->Sprite Editor3 Add Sprite Editor ta... Read more
Empty Sprite moving right and up on pressing Trim
Empty Sprite moving right and up on pressing Trim 1 Open attached project2 Select spritefortest.png in the project view3 Open Sprite... Read more
Playing an animation when in play mode gives weird result on GO with rig...
Playing an animation when in play mode gives weird result on GO with rigidbody Repro:1. Make an up and down animation for a GO that ... Read more
Particle system animation doesn't work
Particle system animation doesn't work Repro:1. Create a cube and add particle system as a child to it, create a simple animation2. ... Read more
Failed to load Sprite Packer window after restarting Unity
Failed to load Sprite Packer window after restarting Unity. - Enable the Sprite packer- Open the Sprite Packer window- Restart Unity... Read more
Crash: Deleting the AtlasCache while Unity is running, then repacking
Crash: Deleting the AtlasCache while Unity is running, then repacking. Delete the AtlasCache while Unity is running. Then repack. Un... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped.The Import Heightmap panel contains a message but some of the text is clipped ... Read more
Broken table, etc. on Lightmapping In-Depth documentation
Various issues on documentation page:Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"