Search Issue Tracker
Fast shifting between the sprite area and non-sprite area makes the Spri...
When user clicks continuously in the Sprite Editor in Single Mode, shifting between the sprite area and non-sprite area, the small S... Read more
Documentation for Sprite Editor has not updated image
Documentation for Sprite Editor has not updated image 2) How can we reproduce it using the example you attached1 Open online or loca... Read more
Pasting UTF-8 characters into the inspector fields produces errors and g...
To reproduce:1. Create a GUI Text2. Paste all the text from: http://www.csbruce.com/software/utf-8.html to the Text field of the GUI... Read more
Transition Icon placement in inspector
The transition icon just above the "Atomic" label seems to be placed too low Read more
Linux Log Files location missing in docs
-e: see title -repro--got to http://docs.unity3d.com/Documentation/Manual/LogFiles.html-NOTICE it doesn't say anything about Linux Read more
Weird graphic drawings on sprite when going in/out of Play mode
Weird graphic drawings on sprite when going in and out of Play Mode. To reproduce:- Open attached project and launch scene- Click on... Read more
In Sprite Editor window Undo has wrong behaviour
In Sprite Editor window Undo has wrong behaviour 1 Open attached project2 Select Sprite_Sheet_One.png in the project view3 Open Spri... Read more
In Sprite Editor window Slice window has wrong behaviour on Undo
In Sprite Editor window Slice window has wrong behaviour on Undo 1 Open attached project2 Select Sprite_Sheet_One.png in the project... Read more
Crash on moving and resizing Sprite Editor window
Crash on moving and resizing Sprite Editor window 1 Create new project2 Open Window->Sprite Editor3 Add Sprite Editor tab to wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"