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Spotlight lights all plane when surrounded by 4 or more point lights
To recreate:1) Open the project that I have attached and load 'test' scene2) Rotate 'Spotlight' game object in X axis and you will n... Read more
Undoing changes in the Animator throws an error
Undoing changes in the Animator throws an error Repro:Create a new Animator Controller1. Add a parameter2. Create a new layer3. Add ... Read more
The Layers and Parameters in the Animator don't display properly
The Layers and Parameters in the Animator don't display properly Repro:Just open the animator window and see that Layers and Paramet... Read more
New Hierarchy - Prefabs are not blue
When user creates a Prefab of an object, the instance is not blue in Hierarchy. To reproduce:- Open attached project and launch a sc... Read more
New Hierarchy - GUI Hierarchy shows objects that are not related to GUI
New Hierarchy - GUI Hierarchy shows objects that are not related to GUI objects To reproduce:- Open attached project and launch "Exa... Read more
Packing textures bigger than atlas limit will result in infinite loop
To reproduce:1. Import attached sprite2. Set packing tag3. Sprite packer > Pack4. Unity will become unresponsive Read more
New Hierarchy - Search by "Type" is a functionality that is difficult to...
As a user it is difficult to understand what "Types" that are supported. Maybe it would be a help if there was a dropdown like in Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"