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Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more
User should not be able to select "Delete" when the delete option is not...
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more
If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
The yellow warning message Automating slicing of
The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more
Removing RigidBody2D in play mode disables the 2D collider
To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more
Loading of serialized specific ScriptableObject fails with System.Argume...
The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more
Sprite Editor and Unity editor freezes when Minimum Size is set to 1x1
Slicing - set Minimum Size to 1 x 1, the Sprite Editor window and Unity editor freezes. It creates 150.000 textures and user has to ... Read more
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
All about bugs
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