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Animation importer bug: non keyframed channels (scale) are animated in U...
To reproduce:1. Open the attached Maya file in Maya2. See how that joint10 has no scale animation3. Import the file in Unity4. Open ... Read more
Very low framerate on devices with PowerVR SGX540 GPU
When the application is run on the device with the PowerVR SGX540 GPU it has a very low framerate and the "PVRSRVAllocDeviceMem: Err... Read more
Shadowgun animations are all broken and enemy avatars not shown
-e: Shadowgun animations are all broken and enemy avatars not seen on the map -repro:--set channel to Test (4.5.0a2)--start https://... Read more
[IMGUI] VBO Total on GameView Stats depend on number of components in in...
VBO Total on Statistics preview depends on elements in Inspector.To reproduce:1. Open example reproduction project2. Open Scene 13. ... Read more
"Couldn't find build target for AwesomeSupport" warning when creating sc...
"Couldn't find build target for AwesomeSupport" warning when user creates a C# or Boo script. As a user I am a bit confused about wh... Read more
NullReferenceException error when clicking on the "+" button
To reproduce:- Create a new project- Create a C#, Boo and Java Script- Rename all scripts to "1"- Go to Execution order and click th... Read more
Double click on GO in scene view doesn't work as frame selected anymore
To reproduce:1. Create new project2. Double click Main Camera3. Notice that GO is selected, but not framed Edit > Frame selected ... Read more
Scene view search string becomes empty if GO is selected
To reproduce:1. Create new project2. Type in something in scene view search field3. Select Main camera GO4. Notice that search strin... Read more
Moving component up/down throws warnings about losing prefab connection
To reproduce:1. Create a cube2. Make a prefab from it3. Move up/down component on cube4. Notice losing prefab connection warning Wor... Read more
Unity shader compiler process shouldn't be shown in debugging list
To reproduce:1. Create new project2. Create shader and script3. Open script in MD4. Open processes available to attach list5. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types