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SkinnedMeshRenderer starts flickering after resuming an app
To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more
Typo in License Management window
In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more
[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more
Move Up a Component on a Prefab calls a fake warning dialog
To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more
"Error occurred in occluder data computation" thrown when trying to bake...
To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more
Crash when importing a Particle System that uses a custom mesh
To reproduce:1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will c... Read more
Prefab instances are not updated in the scene after optimizing models
To reproduce:1. Import a model2. Drag it into scene3. Drag it back into the hierarchy to make a prefab4. Go back to Model Importer5.... Read more
editor crash on trying to use System.Speech.Recognition
-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro:--unzip attached project--drag Scripts/Test.c... Read more
Drop down menu is opened in the top right corner
To reproduce:1. Import a model2. Click on it in the project view3. Click on Root node to expand the drop down menu4. Select the node... Read more
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