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[Linux] "RenderTextures" data not being included in "Graphics" memory us...
How to reproduce:1. Open the user-attached project (RenderTextures_1415558_modified (1).zip)2. Build and Run the Linux Player with "... Read more
“Generate For All Visible” button shrinks when mouse is hovered on in Sp...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import “Grey_Sprite_original.png” to the project3. Sele... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce:1. Open attached project "repro.zip"2. Build for any platform e.g. iOS or WebGl3. Observe the console Expected result: ... Read more
ListView's '+' button causes a recursively dispatching event when the vi...
Reproduction steps:1. Open the attached “repro_IN-88612“ project2. Open the “Assets/Test.unity“ Scene3. Open the Task Management win... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more
Entities are not created at runtime when using RenderMeshUtility and Ren...
How to reproduce: Open the attached project "Test DOTS.zip" Enter Play Mode Expected results: Multiple cubes are shown in the Game v... Read more
Motion blur doesn't work when rendering a custom shader procedurally
How to reproduce:1. Open the user-attached project “TestIndirectMotionVectors”2. Open the “RenderInderectMotion” scene3. Enter the P... Read more
Microsoft speech recognition plugin causes crash when used in play mode
To reproduce: 1.Setup microsoft speech recognition engine2.Download and open attached project3.Attach UsePlugin script to MainCamera... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument