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Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Integer properties do not show up in Frame Debugger
STR: 1. Make a new project from the 3D template2. Copy the attached shader to Assets folder.3. Create a new material, assign the sha... Read more
Editor freezes on Collab's "Checking for Changes" when opening large pro...
1) What happened?When opening a project larger than 20GB that is synced with Collab, a "Checking for changes" progress bar opens tha... Read more
TargetInvocationException when opening standalone Profiler while the Mul...
Steps to reproduce: 1. start a new project with any simple template and the latest Unity 6 build 2. install Multiplayer Playmode pac... Read more
Shader warnings thrown after building Get Started with Unity Template on...
Steps to reproduce:1. Create new project using Get Started with Unity Template2. Go to Build Profiles window3. Switch to Web Platfor... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more
SettingsService.NotifySettingsProviderChanged() Doesn't Call OnDeactivat...
Steps to reproduce:1. Open the attached “Repro2097282.zip” project2. Click Edit → Project Settings3. Observe the Console Window of t... Read more
Microsoft speech recognition plugin causes crash when used in play mode
To reproduce: 1.Setup microsoft speech recognition engine2.Download and open attached project3.Attach UsePlugin script to MainCamera... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject