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AnimationTransitionInfo.fullPathHash doesn't return unique hash
https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash r... Read more
[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...
To reproduce: 1.Open users attached project "Negative Delta Time Test.zip" 2.Drag "test.cs" script from project window to Main Camer... Read more
Scene GUI style is changing when an object is selected in the Scene
To reproduce: 1. Open the project, attached by the user (TestUIBug.zip) 2. Open "Scene" scene 3. Make sure you are using a light Ed... Read more
TextureImporterSettings.readable = true does not actually set the textur...
Steps to reproduce: 1. Download and open the attached project 2. Go to Window/Pixel Terrain/Import Texture and import a png file 3. ... Read more
NavMeshBuilder creates navmesh with 'step up' into static cube with coll...
How to reproduce: 1. Download attached project 2. Open "scene" Scene 3. Press Play Expected result: NavMeshBuilder creates navmesh ... Read more
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce: 1. Create new project 2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours ... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project 2. Build and launch Application 3. Click the "Fullscreen" Checkbox (Notice ... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
Individual installers unnecessarily detect and show a warning about Vis...
Steps to reproduce: 1. Create a new Unity Project 2. Create a new script and open it in Visual Studio 2017 3. Go back to he Editor a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect element gets selected when trying to select uGUI elements in the Scene view
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene