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0
votes
Won't Fix

Crash at D3D11CreateDeviceAndSwapChain when launching Unity with a GPU w...

Graphics - General

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May 23, 2017

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Version/s: 5.5.3p3

Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more

0
votes
Won't Fix

Development builds create output_log.txt file even when 'Use Player Log'...

Deployment Management

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May 24, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open a new Unity project 2. File --> Build Settings 3. Choose Windows Standalone build 4. Tick "Development Build" ... Read more

0
votes
By Design

Importing a specific prefab that gets corrupted on Unity 5.5 crashes editor

Scene Management

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Jan 28, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project 2. Import attached prefab Expected: prefab will be imported, message about corrupted prefab wil... Read more

0
votes
Fixed

Importing FBX with custom FPS defaults the FPS to 12.5

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May 31, 2017

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Version/s: 2017.1.0b7

Steps to reproduce: 1. Download attached fbx file 2. Import it to a new project 3. Check the FPS count in the animations tab of the ... Read more

1
votes
Fixed

Crash in Object::GetInstanceID when visualizing occlusion with lighting on

Graphics - General

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Apr 19, 2017

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Version/s: 5.6.0p1

Steps to reproduce: 1. Download attached project 2. Open the occlusion tab 3. Switch between visualization and object tabs Result: ... Read more

0
votes
Fixed

[Ambient Color] Ambient Color resets to gray

Global Illumination

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May 31, 2017

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Version/s: 2017.1.0b7

While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attache... Read more

2
votes
Won't Fix

[Mac] [iOS] Environment.TickCount changes if machine timer is changed

Scripting

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May 24, 2017

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Version/s: 5.5.3p1

Reproduction steps: 1. Create new project 2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); } 3. Run ... Read more

0
votes
Fixed

Reimporting multiple selected fbx parts merges project window previews

Asset and Scene Management

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download and open the attached project 2. Find a model and select it's individual parts 3. Right click -> Rei... Read more

1
votes
Not Reproducible

Lighting is darker in build when using Vulkan Graphics API

Shadows/Lights

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May 29, 2017

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Version/s: 2017.1.0b7

To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip) 2. Build the project for PC standalone 3. Launch th... Read more

0
votes
Fixed

Edit handles for collider used by composite collider are offset dependin...

Physics2D

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May 31, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1. Open attached project 2. Open scene "2D-RAT" 3. Select "Platform 1" in hierarchy and notice that it has coll... Read more

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