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Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
Windows Store app crashes when assigning a submesh with a zero length tr...
Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more
Root position of a character is incorrect when imported in Unity
Steps to reproduce : - import the project attached- click on "Elum_idle" animation and notice that the position of the root node is ... Read more
StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.htmlThis method takes no argum... Read more
"Unapplied import settings" dialog shows path of one asset to apply/reve...
1. Multiselect a few textures2. Change a property3. Press PLAY4. "Unapplied import settings" will appear with the path of the first ... Read more
Wav file is silent when switching it to "Force to mono"
Steps to reproduce : - import the project attached- find the wav file DropawayGroundSpaceShrapnel.wav- uncheck "Force to mono" and a... Read more
Error building Player: Exception: java Failed: when building for Flash
Steps to reproduce : - import the project- go to Build Settings and choose Flash- press build and notice the errors in the console E... Read more
Xbox360 wired controller's right analog stick is not mapped on ouya
No axis or button input is received when the right analog stick is being tilted on wired xbox360 controller plugged into ouya. Also ... Read more
MAC: Shortcut doesn't work: Shift + Alt + Number on Numpad
To reproduce:1. Create a new object2. Add script to the project, Editor folder3. Select a transform4. Press Alt+3 (using the numpad)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"