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screen selector: just switching the windowed option doesn't switch it
-e: when you just change the windowed option from the previous run of the app it doesn't change -repro:--build angry bots for linux-... Read more
Dragging a RenderTexture from the Project view onto a newly created Came...
Steps to reproduce : - create a new project- create a new Render Texture- create a new camera in the scene- add the Render Texture t... Read more
Unity should not allow the creation of scripts that have the same name a...
1. Create a C# script called Gradient2. Add public Gradien gradient in it.3. Add the script as a component on a game object Actual: ... Read more
[Euler Curves] Animation curves interpolate in a weird way
To reproduce:1. Open project AnimationCurves2. Open Scene3. Enter play mode4. Notice how the camera rotation is smooth5. Open animat... Read more
Crash when streaming from AudioClip.Create
-e: When attempting to create an audioclip using AudioClip.Create, if the parameter 'stream' is set to true, the linux player will c... Read more
Animation window breaks on prefabs with UnityException: Invalid type
Steps to reproduce : - import the project attached- open the Animation window- search in the Project Browser for "launcher"- select ... Read more
Unity silently ignores CMD-D duplicate commands when keyboard focus is o...
Steps to reproduce : - create a new project- create a light- in the Transform component click on Position or Scale- press cmd + d an... Read more
C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31): ... Read more
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"