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[SPS] Occlusion mesh is visible in inset viewport
In addition to the main camera viewport which generally fills the entire screen, it is possible to use a secondary camera to render ... Read more
[VideoPlayer] 1080p VP8 video and audio is choppy on Motorola Moto X (OS...
How to reproduce: 1. Open the attached project 2. Build and run on device 3. Press on play and video should play Result: video, whic... Read more
Sprite Atlas always full packs upon first Play if user had selected Over...
Sprite Atlas always full packs upon the first Play if user had selected Override for the Atlas. 1. Open attached project 2. Press P... Read more
Crash in CalculateObjectBounds while entering the playmode if GameObject...
How to reproduce: 1. Open the attached "ReproProject1" project and "Repro" scene 2. Enter playmode Expected result: Scene starts p... Read more
VideoPlayer.loopPointReached doesn't detect when video ends
Steps to reproduce: 1. Download VideoPlayerExample.zip and open "main_scene" scene 2. Make sure that "RENDER COMP 6" video is used i... Read more
UnityWebRequest merges two headers into one when both of them starts wit...
Steps to reproduce: 1) Download attached project 'UnityWebRequestBugTest' and open in Unity 2) Download and install Python 2.7.13 3... Read more
Crash on: ModelImporter::InstantiateImportNode when reimporting SketchUp...
To reproduce: 1. Download and open attached project; 2. Re-import "Villa Savoye 2013" sketchUp Actual result:Unity editor crashes E... Read more
[iOS] Crash on '[NSApplication endModalSession:]' when building for iOS ...
Reproduction steps: 1. Open the attached project. 2. Go to File > Build & Run 3. Editor crashes when finishing the build: #0 0x007... Read more
Profiler shows debug names for processes instead of real names
Steps to reproduce: 1. Create a new project 2. Enter playmode 3. Open the Profiler Expected result: normal names for processes Actu... Read more
Library and ProjectSettings cause Mesh vertex positions go wrong
The generated MeshCollider vertex positions are wrong in Repo project. But exporting the assets and import to new project or delete ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects