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Master Sprite Atlas no longer has the "Max Texture size" component
Master Sprite Atlas no longer has the "Max Texture size" component 1. Assets > Right click > Create > Sprite Atlas Expected: In I... Read more
"Packing Sprite Atlases: Finishing" progress bar always shows on OSX
"Packing Sprite Atlases: Finishing" progress bar always shows on OSX 1. Create new blank 2D project 2. Press Play Expected: Go int... Read more
[WebGL] Building empty 2D project crashes editor
To reproduce: 1. Create new 2D project 2. Create new scene 3. Build and run for WebGL Expected: scene will be built Actual: editor ... Read more
Audio mixer group duplicate doesn't get deleted with Undo
Steps to reproduce: 1. Create new group in audio mixer 2. Right click and Duplicate group 3. Undo action, it doesn't get deleted, b... Read more
[Legacy] Animation will not play after attempting to be played when it's...
Reproduction steps: 1. Open the attached project. 2. Play the "Test" scene. - Calls to Play after the GameObject is enabled will no... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce: 1. Disconnect/disable all audio hardware. 2. Launch the project 3. Try to preview the sound file, it starts "pla... Read more
[Metal]When camera set to 'Depth only' and has lower depth than seocnd c...
Having two cameras in the scene, one with 'Depthonly' and a lower depth value, there is a severe drop in framerate. Repro steps: 1.... Read more
[STW2017.1] BoxCollider2D shows the warning after Used by Composite is c...
Steps to reproduce: 1. Create a project 2. Add a Sprite in the Hierarchy 3. Add a CompositeCollider2D to the Sprite 4. Add a BoxColl... Read more
'Import Visibility' creates visibility animation curves on bones targeti...
Steps to reproduce: 1. Download and open the attached project 2. Drag testplant prefab into the scene 3. Add testplant animator to t... Read more
Error Loading class through java implementation for .NET(IKVM)
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode Expected result: class is loaded normally Actual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects