Search Issue Tracker
Agents don’t move or move very slowly if dynamic curving obstacle is pre...
To reproduce:1. Open project 4.3_AI_ET2. Run scene Dynamic obstacles3. Agents won't move or will do it very slowly, because of recal... Read more
Recalculating path while agent is on OffMeshLink makes HasPath=false unt...
To reproduce:1. Open project ET_32. Run scene 1113. Check console4. Has path will be reported false on second link until it finishes... Read more
Right-clicking on tab, selecting 'Add Tab' - only subset of windows to c...
When you right-click on on a tab, you can choose 'Add Tab' to add new windows. But the choice of windows you can select is limited a... Read more
Sorting problem: when renaming file to "1111111111111" - it moves to the...
1) What happenedSorting problem: when renaming file to "1111111111111" - it moves to the end of list 2) How can we reproduce it usin... Read more
Try to search in Project view string "!@#$%^&**()+=-/.,"'|" does nothing
Try to search in Project view string "!(at)#$%^&**() =-/.,"'|" does nothing 1 Create new project2 Go to Project view3 Search for... Read more
When search for label you can add characters before l:*
When search for label you can add characters before l:* 1 Create new project and go to Project view2 Create script and give it label... Read more
The search results in Project view is not refreshing
The search results in Project view is not refreshing 1 Create new project and go to project view2 Create script and give it label Ar... Read more
When go from Favorites to any folder - you still in search
When go from Favorites to any folder - you still in search 1 Create new project and go to project view2 create script and give it la... Read more
Unable to move object in the end of list in Hierarchy
Unable to move object in the end of list in Hierarchy Try to move object in the end of list (make it last)1 Create new project2 Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types