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Shaders with fullforwardshadows render on top of others in deferred (reg...
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...
To reproduce:1. Open NGUI-dynamic-font-test project2. Open scene test3. In scene view move one of the labels.4. In game view you'll ... Read more
Dynamic font broken for Bold variant
To reproduce:1. Open project NGUI-dynamic-font-test2. Run scene test3. Bold version doesn't look right, spacing is messed up and gly... Read more
Cant create folder with name "Z1" in this current folder
Cant create folder with name "Z1" in this current folder 2) How can we reproduce it using the example you attached1 Open attached pr... Read more
Typos in the Occlusion window: Bake tab - see the print
"spesific" - "specific""if a value if 4" - "if value 4 is chosen""don't" - "then all the objects...will block visibility and the obj... Read more
The "Set default parameters" button does not work - in Occlusion-Bake tab
Go to the Bake tab,Change the parameters,Click "Set default parameters" button,The parameters are not reset to default values Read more
The message "No occlusion data has been baked" is misleading
After the baking progress bar is complete, but before the data info is displayed (at the bottom of the Occlusion window) the info: "... Read more
OnTriggerEnter/OnTriggerExit problem with parent and child
To reproduce:1. Open project "parentproblem"2. Open scene "parentproblem"3. Enter play mode4. Move player controller into the cube o... Read more
When loading a scene repeatedly sometimes models render entirely black-A...
The project reproduced on Samsung Galaxy S3, GT-I9300.Build and run. A scene will be reloaded multiple times, each time loading mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout