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[win store] Few keyboard keys doesn't work
Few keyboard keys doesn't work 1. Open attached project;2. Build VS solution;3. Build and run solution in VS;4. When scene opens, tr... Read more
Initialization errors with prefab instances
Reproduced on Win 7 on 4.0, 4.1, 4.2, 4.3 Initialization errors with prefab instances To reproduce.1. Load scene A1. Press Play.2. N... Read more
Landscape left and right is no difference
To repro:(using Mac 4.2.1f1 build) 1) Load any project2) Under Build Settings/Player Settings/Resolution/Default Orientation, build ... Read more
The unitypackage import window does not show the folder hierarchy correctly
Reproduced in 4.1-4.3.a21 Create new project2 Import attached package3 When import window appeared - notice the folder structure(see... Read more
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject.- Open "Script Import Settings" and set some prefab to this... Read more
Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...
The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more
Applied font changes do not update rendered text
Steps to reproduce:1. Download attached project and open scene "main"2. Select "DroidSans" font, change it's import settings. For ex... Read more
Wrong display of floats in the animator controller window.
In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more
Disabling shadows in script crashes the application
Using the 'renderer.receiveShadows = false' in script causes the application to crash.This is reproducible only in the release build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"