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[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip - Create a play range - Delete the track - Undo (CTRL-Z) Result: The play range is lost. Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track - Create an override track for the previous Animation track - Open the Project tab, start dragging an An... Read more
Error when drag-and-dropping behaviour on sub-state
Steps to reproduce : - import the project attached - select a sub-state - drag-and-drop a sub-state script on it (while dnd'ing, th... Read more
"All modified" filter in Project View doesn't remember the listing layout
"All modified" filter doesn't remember the listing layout 1. What happened When selecting the "All modified" layout, it always dis... Read more
Crash after computer went to sleep
0x00000001801BB8A2 (FreeImage) FreeImage_MakeThumbnail 0x00000001800189EC (FreeImage) FreeImage_DeInitialise 0x000000018000EDFA (Fre... Read more
Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer 2- drag any prefab from the Prefabs folder to the scene 3- Unity crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects