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Context menu for scriptable object has non-sensical entries
Steps to reprodue : - create a new project- create a GUI skin- click the context drop down in the inspector and notice the options R... Read more
The networkView.RPC call in PlayerObject.setPlyToCurrentPly crashes when...
Steps to reproduce : - import the project attached- open the scene test- press play- press Go an Unity will crash Read more
Unity creates meta-files for empty directories then deletes them on anot...
Steps to reproduce : - have the Angry Bots Perforce project imported on 2 computers- create a new folder on the first machine and no... Read more
Some Camera.clearFlags values cause visual artifacts on Windows Phone 8 ...
Different Camera.clearFlags settings cause different results to be observed between apps ran on Windows Phone 8 devices and other pl... Read more
Changing a texture from the Inspector should not change the texture on a...
Steps to reproduce : - import the project attached- open the scene GameScene- go to Resources and pick one texture- drag that textur... Read more
After maximizing, editor window got frozen
Repro steps described in user's description. Read more
Incorrect texture setting when importing Angry Bots
Steps to reproduce : - create a new project- import Angry Bots from the Asset Store- notice the NormalMap Settings window *Note:Scre... Read more
Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types