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Adding Texture to MaterialPropertyBlock leads to crash.
1) What happenedAdding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attachedJus... Read more
Delete Layouts window looks bad if layouts have long names
Save your layout with using a long name (jfojdsgfodjigioejwovnisdoovbjidokmbodsjfobndsobnkdsnbkjdfs). From the Layouts dropdown sele... Read more
[LOD] Confusing renderer preview on LOD group if multiple renderer compo...
- Create a Cube and add a Particle System and a Line Renderer component to it.- Add this Cube as a Renderer in a LOD Group. Notice t... Read more
Non-userfriendly error message when renaming asset while being disconnec...
1. Create new project2. Enter invalid Perforce connection info, e.g. invalid servername3. Click "Connect". Status says: Disconnected... Read more
Stretched view after unlocking (after video player orientation switch)
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS3. Hold device in landscape4. Press on any video mode to start ... Read more
Tab redraw problems when use theme that not have a d3d accelerated desktop
Partially fixed in 4.3.0a4, but still present little glitches 1 Create new project2 Right click on the desktop and choose 'personali... Read more
The inspector behaves very slowly when values are typed into fields
Steps to reproduce : - import the project attached- click on the Database prefab- type in the values as in the screenshot attached a... Read more
SSAO Effect creates noise behind the character in the scene
Steps to reproduce : - import the project attached- open the scene- press play and notice the noise behind the character *Note:Scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types