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Any shader using normal map has inconsistancy lighting when you rotate o...
Steps to reproduce : - create some planes and snap them together using snap tool.- apply any normal map using shader ( ie : Bumped D... Read more
The documentation page for RenderTexture.sRGB does not state
Steps to reproduce : - open the http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture-sRGB.html link- notice there is ... Read more
DebugAssert(!m_IndexBuffer.empty())
The bug:When you run the app on Windows 8 you get a c Vector out of range exception on all platforms, x86 and ARM. Also before this ... Read more
Graphics Emulation setting is not saved between editor launches
To reproduce:1. Change Graphics Emulation to not default one2. Save project3. Quit4. Reopen - the setting will be default oneIs ther... Read more
Error when trying to submit default changeset without a name in P4
- Create a default outgoing changeset- Submit it, but without giving it a description/name Expected: changeset is submitted without ... Read more
Switching screen resolution while on fullscreen does not work
Switching resolution in fullscreen mode with Unity 3.5.7/4.1.2 doesn't work in Firefox but does work with Google Chrome. Read more
When applying and GUI.matrix to GUI Window, the contents of the window n...
Steps to reproduce : - open the project attached- play the scene- hover on the "click me" window and notice it works- move the x off... Read more
[Deferred] Light culling mask is not respected when using deferred rende...
Steps to reproduce : - import the project attached- open the scene- change to forward and vertex lit rendering and notice the cube- ... Read more
Rendering: Gate corners, especially when device is rotated are not stabl...
To reproduce:1. Open project Tunnel_runner2. Enable autorotation3. Build and run on BB (reproducible both with PVR and Adreno)4. Hol... Read more
Version control is disabled if e.g. out of date files
Version: Version 4.2.0a4 (446ff42468b3)Version control plugin: Perforce 1. Two editor instances, both updated with latest files from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"