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BuildSettigs. In MacOS Build Settings window is not minimized with main ...
Works fine in Win7 Steps:1. Go to File -> Build Settings.2. Minimize main window with minimize button (this yellow thing). Expect... Read more
BuildSettings. Selected scenes are moved to the end of the list, when yo...
Steps:1. Go to File -> Build Settings.2. Add 3 scenes to the list.3. Select first scene and for example the last one.4. Move it t... Read more
Autoconnect profiler doesn't update Active Profiler for Web
- Enable autoconnect profiler for Web Player build- Build and run- Active Profiler is set to Editor Read more
Loading resource that references many ScriptableObjects causes a crash
Loading a resource using Resources.Load() that references many ScriptableObjects causes a crash on Android devices. The ScriptableOb... Read more
[Legacy Animation] Animation clip doesn't get updated on a prefab
When adding new animation clip to animation inside a prefab, I can't get that clip until I drag the prefab, deletes it and than drag... Read more
Backfacing triangles doesn't work when using Effects in Forward renderin...
Steps to reproduce : - open the project attached- open the scene and press play- notice that the cube is not rendered- disable the c... Read more
Error when destroying a GameObject instance with SkinnedCloth component
Steps to reproduce : - import the project attached- open the scene and press play- create new objects- click on Destroy last object ... Read more
MP4 video does not render
Steps to reproduce : - import the project attached- open the scene and press play- notice the video is not rendered and the editor b... Read more
Crash when dragging a state to the base layer
Steps to reproduce : - create an animator controller- create a sub state machine- enter the sub state machine and create an empty st... Read more
Undo function doesn't work for moving assets
Steps to reproduce : - create a new project- create a cube and drag it in the project browser to make it a prefab- create a new fold... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"