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1
votes
Fixed

[WebGL] Missing Progress bar for some projects

WebGL

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Apr 10, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open any large project (user's project and builds are added in Edit) 2. Build and run it on WebGL Expected: when l... Read more

0
votes
By Design

Unity crashes when using external pointer to WebCamTexture at TexturesD3...

Video

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Apr 19, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open the attached project (WebCamBug.zip) 2. Open the Assets/test.unity scene 3. Play a Scene 4. Observe the ... Read more

0
votes
By Design

[macOS] Video Player doesn't play on standalone build with x86 architecture

Video

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open "903612 repro.zip" 2. In build settings window, make sure the architecture is set to x86 3.... Read more

1
votes
Fixed

Animator.SetLayerWeight CPU usage is increased compared to 5.5

Profiling

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download 903687_repro.zip and open "test" scene 2. Open profiler and enter play mode 3. In Profiler check Beh... Read more

0
votes
By Design

Crash in scripting_array_length when using StructLayout attribute and in...

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more

0
votes
Duplicate

NullReferenceException when importing TextMesh Pro A$ package

Scripting

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Apr 18, 2017

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Version/s: 2017.1.0b1

1. What happened During importing 'TextMesh Pro' Asset Store package I'm getting the following errors: NullReferenceException: Obje... Read more

4
votes
Fixed

MissingMethodException when accessing TextMesh Pro component

Scripting

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Apr 18, 2017

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Version/s: 2017.1.0b1

1. What happened For 'TextMesh Pro' A$ package. Selecting Game Object with 'TextMeshPro' script component causes the exception to be... Read more

0
votes
By Design

Unneeded GI normals warnings are thrown after adding TextMesh component

Global Illumination

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Apr 20, 2017

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Version/s: 5.6.0p1

Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more

1
votes
Fixed

Secondary Cameras with RenderTextures do not render Lighting

Camera

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Apr 20, 2017

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Version/s: 5.6.0f3

If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more

0
votes
Duplicate

'MapMagic World Generator' A$ package fails to generate terrain

UI

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Apr 21, 2017

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Version/s: 2017.1.0b1

1. What happened 'MapMagic World Generator' demo scene fails to generate terrain in 2017.1.0b1. There's DemoScene that, on Play, stu... Read more

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