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0
votes
Fixed

Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outl...

2D

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Apr 21, 2017

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Version/s: 2017.1.0b2

Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outline" mode, OSX Metal only 1. Create any project in 2D on OS... Read more

0
votes
Fixed

NavMesh carve is changing because of the capsule shaped NavMesh obstacle...

AI

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Apr 19, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project; 2. Open the scene "BugDemo"; 3. Enable "Shows NavMesh" in the Scene window; 4. Ent... Read more

0
votes
Fixed

All Particle Systems from the same Particle Effect are played regardless...

Visual Effects - Legacy

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Apr 13, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Open the attached "ParticleRepro" project and "repro" scene 2. Select "Particle System" GameObject and press ... Read more

1
votes
Won't Fix

UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...

Networking

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Apr 19, 2017

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Version/s: 5.6.0f3

Preparation: To reproduce the issue you'll need a software for tracking HTTP requests and responses. I used Charles 4.1. After start... Read more

1
votes
Won't Fix

Scene's camera's pivot point moves after panning in orthographic view

Scene/Game View

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Apr 19, 2017

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Version/s: 5.6.0p1

Steps to reproduce: 1. Create new project 2. Add cube to scene 3. Use camera tool to align view on Y axis (in scene window top right... Read more

0
votes
By Design

AssetPostprocessor methods not called during a fresh import or full reim...

Asset and Scene Management

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Apr 20, 2017

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Version/s: 5.6.0f3

To reproduce: 1) Open the attached project 2) Notice there is nothing printed to the Console 3) Right click the Validation Warning A... Read more

0
votes
Not Reproducible

[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...

Mobile

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Mar 29, 2017

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Version/s: 5.3.7p3

How to reproduce: 1. Open user attached project 2. Build and run 3. Wait for Marshall allocation and asset bundle load to finish 4.... Read more

0
votes
Fixed

GraphicsRaycaster not working after executing AddComponent<Image> ()

UI

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Apr 20, 2017

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Version/s: 5.6.0p1

To reproduce: 1. Open the project, attached by user 2. Press Play 3. Press A button, this will create new game object with Image co... Read more

0
votes
Duplicate

Baked lighting shadow Artifacts when objects are further away from the c...

Global Illumination

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Apr 20, 2017

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Version/s: 5.5.1p4

Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more

0
votes
By Design

Type [ProceduralMaterial] cannot compile on WebGL and is not stripped

WebGL

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Apr 21, 2017

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Version/s: 5.6.0b4

When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more

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