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Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
WebPlayer crashes with an out of memory issue.
WebPlayer crashes with an out of memory issue. Repro Steps: 1. Uninstall WebPlayer and clear Chrome browser cache2. Head to our Gall... Read more
Janky or blurry look: filtering not working properly
Steps to reproduce : - import the project from the user's last reply- open the test scene and press play- notice that bilinear and t... Read more
Brighter lightmaps in the NaCl player
Steps to reproduce : - open the project attached- open the "test" scene and press play- notice the lights- build the scene for NaCl-... Read more
[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired
Steps to reproduce : - import the project attached- open the scene- click on "Bullet"- notice in the scene view that a red dot is fi... Read more
Crash when calling GUI.Window within a GUIWindow callback
Steps to reproduce : - import the project attached- open the scene- press play, press "Connect" and Unity crashes Read more
WAV audio produces cracks when compressed at lowest lowest compression (...
Step to reproduce : - open the project attached- open the scene- press play and notice the cracks Read more
Event.control and friends are inconsistent on different platforms
Event.control and friends are inconsistent on different platforms. Example: the following script will show "Control down" immediatel... Read more
"Prepare iOS For Recording" makes sound volume really low on iPhones
To reproduce:1. Build and run on iPhone2. Turn on background audio3. Sound volume is very low Reproduced with iPhone 4s 5.1.1, iPhon... Read more
Mute button doesn't work with "Prepare iOS For Recording"
To reproduce:1. Build and run on iPhone or iPad2. Turn on background audio3. Mute volume with mute button4. Audio is still playing R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"