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Colliders & Rigidbodies docs are potentially wrong
http://docs.unity3d.com/Documentation/ScriptReference/Collider.html This page mentions "If you intend to move the collider around a ... Read more
Web docs not displaying properly with long class names
http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html On this page the web displays this in an overla... Read more
Automatic deserialization doesn't work on iOS
To reproduce:1. Open project XMLTest2. Open scene main3. Assign data as LocalXML in GameObject4. Build and run for iOS Read more
Crash when switching Graphics emulation OpenGL ES 2.0 to No emulation
Regression from Version 4.0.0f7 (034d3531fec3) To reproduce:- Open attached project and launch "game scene"- Switch to No Emulation-... Read more
Holding ALT on editor startup no longer opens the project wizard
To reproduce:- Double-click on the Unity.app icon- When the splash screen appears, press ALT- Observe that the previous project appe... Read more
.mod files have no icons in the project folder when big, only when small
See user's description. Read more
Memory is not cleaned up after loading empty scene
Memory is not cleaned up when after loading empty scene (with a single script that on start uses: Resources.UnloadAnusedAssets(); Sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled