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2
votes
Fixed

SpriteUtility.GetSpriteUvs returns invalid Uvs

2D

-

Apr 04, 2017

-

Version/s: 5.6.0f3

SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene 2. Click on SpriteObjTester 3. Check the section called Uvs Ex... Read more

0
votes
Fixed

IndexOutOfRangeException when repacking a multi-paged sprite atlas into ...

2D

-

Apr 06, 2017

-

Version/s:

IndexOutOfRangeException when repacking a multi-paged sprite atlas into a single-page sprite atlas 1. Import MetalMan texture into ... Read more

0
votes
Fixed

Sprite selection outline box is misaligned

Editor - Other

-

Apr 06, 2017

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Version/s: 2017.1.0b1

Sprite selection outline box is misaligned 1. Open scene "1" 2. Click on the white square in the scene Expected: The selection ou... Read more

5
votes
Fixed

[iOS] Awake-Start order is different when loading multiple scenes

Mobile

-

Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached "Str" project. 2. Build and run it for iOS. - Two scenes are combined, first scene loads a... Read more

0
votes
Fixed

VideoPlayer.Prepare() broken on random video files

Video

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Apr 03, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Put a videofile in the PlayVideo Script's Clip Field (link atta... Read more

0
votes
Fixed

Undoing animation property causes "Invalid OffsetPtr access! Pointer is ...

Animation

-

Apr 05, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open "Peli" Scene 3. Select "walrus" in Hierarchy window 4. Open Animation window 5.... Read more

0
votes
By Design

[OSX][WWW] www.bytes returns null on mac

Networking

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Apr 06, 2017

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Version/s: 2017.1.0a6

How to reproduce: 1. Open the attached project 2. Open and play test scene Actual result: notice NullReferenceException in console E... Read more

1
votes
Fixed

[Regression] Texture cannot be painted on terrain

Terrain

-

Apr 06, 2017

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Version/s: 2017.1.0a6, 2017.1.0b1

Steps to repro: 1. Open attached project and 't1' scene; 2. Select Terrain gameobject in the Hierarchy; 3. In Terrain Inspector go ... Read more

0
votes
Fixed

Enum shader property does not allow fraction selection in drop-down menu

Shaders

-

Apr 05, 2017

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Version/s: 5.5.2p4

When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more

0
votes
Not Reproducible

RAM usage remains high after instantiating lots of game objects and then...

Scripting

-

Apr 05, 2017

-

Version/s: 5.6.0f3

After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more

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