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Model "Preview" shows missing faces
- Import the Armored Fighting Vehicle free package from the Asset Store- See attached screenshot for how the vehicle model looks dif... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
[Flash] Bitwise operations issue
This test demonstrates that each of >>, <<, &, and | operators are "broken" when operating on 'long' types in a Flas... Read more
FBX models with baked IK animations do not work on Legacy rig models
FBX models with baked IK animations do not work on models with Legacy Rigs attached (it is also impossible to click the "bake animat... Read more
Wrong automaping of the character when there are extra bones on the inde...
When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more
MECHANIM: Keyboard shortcuts do not work in Controller view
Steps to reproduce : - create a new project- create an animator controller- in the Animator tab create a new state- use ctrl+c, ctrl... Read more
Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
Nested enums in a class show as int field in inspector instead of enum p...
This also breaks custom PropertyDrawers for that type!! To reproduce:- Load the test scene and select the Main Camera.- Expand the A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types