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Setting EditorWindow.position from OnFocus() results null reference
also reproduced on Win 7 64 To reproduce:1. Open the attached project2. Choose Window>Test Window Read more
RotateAroundPivot doesn't respect the GUI.matrix if it is set to anythin...
Steps to reproduce : - the user has attached a short video of the issue http://screencast.com/t/GMDj08y59 - open the project- hit pl... Read more
Preview window and project view thumbnail are displaying weird things w...
- Open the attached project- Set Color mode to Linear in the Player settings- Reimport the turret texture and model (the texture thu... Read more
Rig Importer - Problems with creating humanoid avatars for multi-selecte...
Repro:1. Select two models that can correctly map to an avatar2. To to rig importer and select Humanoid animation type / create from... Read more
Model "Preview" shows missing faces
- Import the Armored Fighting Vehicle free package from the Asset Store- See attached screenshot for how the vehicle model looks dif... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
[Flash] Bitwise operations issue
This test demonstrates that each of >>, <<, &, and | operators are "broken" when operating on 'long' types in a Flas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled