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0
votes
Duplicate

[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...

VR

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Mar 30, 2017

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Version/s: 5.6.0f3

Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more

0
votes
Fixed

Public variable cannot be updated during playmode if script is attached ...

Animation

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Mar 27, 2017

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Version/s: 5.6.0f1

How to reproduce: 1. Open "StateMachineBehaviour Problem" project 2. Open the Animator window and open "animator test" animation c... Read more

0
votes
Fixed

[WebGL] Build causes javascript exception: abort(-1) at jsStackTrace (Bu...

WebGL

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Mar 27, 2017

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Version/s: 5.5.2f1

To reproduce: 1) Open attached project (SolarSystemSimulation) 2) Build, but NOT run, for WebGL 3) Upload it to server 4) Open the ... Read more

2
votes
By Design

MonoDevelop is not finding references when define symbols used

CodeEditors

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Mar 27, 2017

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Version/s: 5.5.2f1

Repro steps: 1. Open attached project. 2. Open Target.cs script with MonoDevelop 3. Make sure only Target.cs tab is open 4. Press ... Read more

1
votes
Won't Fix

Drawing ReorderableList in custom PropertyDrawer causes rendering issues

IMGUI

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Mar 29, 2017

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Version/s: 5.6.0f2

Drawing a Serialized property with custom PropertyDrawer which draws ReorderableList causes rendering issues in the said list. The i... Read more

0
votes
Fixed

IndexOutOfRangeException when multi-selecting a mix of sprite atlases

2D

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Mar 30, 2017

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Version/s: 2017.1.0a6

"IndexOutOfRangeException: Array index is out of range." when selecting a mix of packed and empty sprite atlases 1. Open attached p... Read more

0
votes
Fixed

"The SerializedObject should not be used" when selecting a single atlas ...

2D

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Mar 30, 2017

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Version/s: 2017.1.0a6

"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more

1
votes
Fixed

DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...

Animation

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Mar 28, 2017

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Version/s: 5.5.2p2

Reproduction Steps: 1. Import attached project. 2. Open "asdf" scene. 3. Enter play mode. Result in 5.5: Unity crashes. Result in ... Read more

0
votes
Fixed

Two pass Surface Shader does not include Vertex color data in the second...

Shaders

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Dec 23, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project 2. Select "OW_Decal" shader 3. Click "Show generated code", look at line 627 4. Observe... Read more

1
votes
Fixed

Raycast passes through EdgeCollider2D at vertices

Physics2D

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Mar 28, 2017

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Version/s: 5.5.1f1

Raycast passes through EdgeCollider2D at vertices. To reproduce : 1. Open attached Unity project. 2. Enter play mode and select sce... Read more

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